Computer Server

Game Server

The server is part of a game software online multiplayer client-server architecture. It responds to requests for distribution of transactions by each player. The server validates the operations of each player, referees the game and then transmits the changes to other game players.

The game server stores the state of play in memory and maintains. A copy of the game state is sent to the player entering the game.

Upon receipt of an application – performed by a player – the server performs various treatments to control the compliance of the operation over the rules of the game then makes the necessary changes in the state of the game that it stores in memory. The server then sends to individual customers a list of changes made on the state of the game Each client maintains its own copy of the state of play

The protocol is different for each online game and depends on the speed of evolution of the game in an action game like Quake or Half-Life protocol is adapted to a very rapid,. In a web browser game protocols are those of the web server is a web application.

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8 Responses to “Computer Server”

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